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#1 Lynda.com - Maya 2011: Modeling a Character

27-12-2012, 05:17 Author: Nirvana Category:eBooks

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Lynda.com - Maya 2011: Modeling a Character
English | MOV | AVC 960x540 15fps ~ 200 Kbps | AAC 48kHz 2ch ~ 100 Kbps | Duration: 3:00h | 599 MB
Genre: Training, eLearning


In Maya 2011: Modeling a Character, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
How to Cheat in Maya 2012: Tools and Techniques for Character Animation

How to Cheat in Maya 2012: Tools and Techniques for Character Animation
English | 2011 | ISBN: 0240816986 | 320 pages | PDF | 45 MB

The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator’s workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

#3 Design3.com - Maya Pack

27-12-2012, 05:14 Author:Holla Category:eBooks

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Design3.com - Maya Pack
Design3.com - Maya Pack
English | Video Tutorials + Project files | AVC1 1440x900 | AAC 128 Kbps | 7.44 GB
Genre: eLearning

Autodesk? Maya? 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects, Maya offers toolsets to help meet demanding production requirements. Maya 2013 adds tools that help facilitate parallel workflows and complexity handling; powerful new creative toolsets; and productivity enhancements to help you create higher quality content quickly.
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Digital Tutors - Creating Cartoon Characters In Maya 2013
Intermediate | 4h 34m | 3.00 GB | Project Files 10 MB | Required Software: Maya 2013
Genre: eLearning

In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
We'll jump right into the training by talking about creating work that matches our reference images. We'll use a variety of polygon methods as well as some NURBS techniques to build up our adolescent football star from the ground up. In addition, we'll talk about creating topology that will lend itself well to deformation during animation.
In the end, you'll have a finished cartoon character ready for rigging and animation. And you'll have the knowledge you need to begin creating your very own character designs.
http://i50.fastpic.ru/big/2012/1208/35/e9f395a08ed39a272d82f678532a1435.jpg

Digital Tutors - Creating Cartoon Characters In Maya 2013
Intermediate | 4h 34m | 3.00 GB | Project Files 10 MB | Required Software: Maya 2013
Genre: eLearning

In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
We'll jump right into the training by talking about creating work that matches our reference images. We'll use a variety of polygon methods as well as some NURBS techniques to build up our adolescent football star from the ground up. In addition, we'll talk about creating topology that will lend itself well to deformation during animation.
In the end, you'll have a finished cartoon character ready for rigging and animation. And you'll have the knowledge you need to begin creating your very own character designs.
http://i.imm.io/OW29.jpeg

Digital Tutors - Creative Development: Creating A Sci-Fi Hero In Maya 2013 And Silo 2.2
Advanced | 6h 38m | 4.32 GB | Project Files 170 MB | Required Software: Maya 2013, Silo 2.2, Photoshop CS6
Genre: eLearning

Throughout this tutorial we will see how to build, UV, texture, pose, light, and render the Sci-Fi Hero. We are going to cover all bases as we create this Sci-Fi Hero character.
Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures.
On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments and output our render passes.
Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render.
Virtual Vixens: 3D Character Modeling and Scene Placement

Virtual Vixens: 3D Character Modeling and Scene Placement
English | 2007 | ISBN: 0240809807 | 300 pages | PDF | 69.8 MB

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.
Digital Tutors - Creative Development: Texturing a Realistic Human in Maya 2012 and ZBrush 4R2
Digital Tutors - Creative Development: Texturing a Realistic Human in Maya 2012 and ZBrush 4R2
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.54 GB
Genre: eLearning

In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character's appearance, as well as setting up lights and cameras for our final composition.

#9 Design3.com - Maya Pack

27-12-2012, 03:02 Author: Memo Category:eBooks

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http://i26.fastpic.ru/big/2012/1203/af/048de24b36f9388280230d9b0cc296af.jpg
Design3.com - Maya Pack
English | Video Tutorials + Project files | AVC1 1440x900 | AAC 128 Kbps | 7.44 GB
Genre: eLearning

Autodesk® Maya® 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects, Maya offers toolsets to help meet demanding production requirements. Maya 2013 adds tools that help facilitate parallel workflows and complexity handling; powerful new creative toolsets; and productivity enhancements to help you create higher quality content quickly.
http://i52.fastpic.ru/big/2012/1209/cd/5daa4d2a270f13d7bd1c01912938d1cd.jpg

Digital Tutors - Creative Development: Creating A Sci-Fi Hero In Maya 2013 And Silo 2.2
Advanced | 6h 38m | 4.32 GB | Project Files 170 MB | Required Software: Maya 2013, Silo 2.2, Photoshop CS6
Genre: eLearning

Throughout this tutorial we will see how to build, UV, texture, pose, light, and render the Sci-Fi Hero. We are going to cover all bases as we create this Sci-Fi Hero character.
Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures.
On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments and output our render passes.
Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render.
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